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CharmedSatyr @CharmedSatyr@social.nasqueron.org

R3D12: Corrected player attack animations to be appropriate (slash, thrust) for the weapon type. Considering what to do about missing art. I'll probably leave it for now and focus on improving the UI for a while.

RT @raisedadead@twitter.com: So @freeCodeCamp@twitter.com's entire curriculum is in available as a npm package now! Yes, thats all of the ~2000 challenges.

> npm install @freecodecamp@twitter.com/curriculum

npmjs.com/package/@freecodecam

Thanks to @BounceyTaylor@twitter.com you are the rockstar. โœจ๐Ÿ”ฅ!
๐Ÿฆ๐Ÿ”—: twitter.com/raisedadead/status

R3D12: I introduced a boss on level 3 of my dungeon crawler. Watch out, he's got Golden Armor and a Dragon Trident, and he knows how to use them! CSS enables great attack animations.

R3D11: My player character looks like she has different items equipped when I change weapons. I have some specific user stories to get to next, but I'd really rather fix the animations...

R3D10: Explored some Buddhist temples in northern Thailand, thinking of reducing my application's dependencies to increase its stability in diverse environments, reducing suffering. Refactored for 3 hours. Coming up with better analogies.

R3D9: Yes! My dungeon crawler's player character can pick up items from the ground, select, and use them.

RT @thehill@twitter.com: Senate votes to overturn FCC repeal of net neutrality hill.cm/lRgKZs7
๐Ÿฆ๐Ÿ”—: twitter.com/thehill/status/997

R3D7: My goal in adding @fbjest@twitter.com tests was to make it easier to keep track of breaking changes. I now have 104 fairly thoughtful tests in 21 suites, yielding ~67% overall coverage. This is a big project for me, but tests are (helpfully!) starting to fail.

R3D6: Trying to figure out how to write good tests for recursive and/or probabilistic functions.

R3D5: Spent a few hours coding at a wonderful @gusto_official@twitter.com cafe in Naha, Okinawa. Good food, free wifi, outlets at every booth, and... self-serve coffee and tea! ๐Ÿ˜

R3D4: Mostly out of pocket today, but I added a few more tests! I think I've got to follow TDD in the future because writing unit tests, though not the fun part, provides so much clarity.

R3D3: More testing. I use @PrettierCode@twitter.com in my project and updated my .prettierrc to enforce trailing commas when ES5-valid. Dangling commas are ugly but simplify git diffs and commit logs.

R3D2: Oof, this is tedious. Over the past few weeks, I got ahead of myself and wrote a bunch of code without tests. However, today I bumped it up to around 50% coverage.

R3D1: Let's do it again! Last October I started R3, but hardware problems killed it. Problem solved, and I want to share what I'm working on. This one's from the road, style!

Currently: Writing reducer tests for my dungeon crawler.

RT @mpjme@twitter.com: Oh this is awesome, @github@twitter.com! Kudos!
๐Ÿฆ๐Ÿ”—: twitter.com/mpjme/status/99345

RT @tomchop_@twitter.com: Good example of dependency hell. When's the last time you've audited all your project's dependencies? bleepingcomputer.com/news/secu
๐Ÿฆ๐Ÿ”—: twitter.com/tomchop_/status/99